|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Carrion Crow
Ready Player 1
2
|
Posted - 2015.02.28 13:41:53 -
[1] - Quote
Response: Keep fighter assist exactly as is but, with minor changes
Rational:
- Removing fighter assist destroys a very unique aspect of group team play
- Fighters are not drones, they are manned ships. They SHOULD have the ability to be sent to support combat away from the carrier
Tweaks to avoid OP
We've actually fought against a group using these "OP" tactics in their home system twice and had our ass kicked
TBH we diddnt feel it was OP or felt the need to nerf their tactics - we just avoided fighting them in that system.
However, if there is data to support that this is a major eve-wide issue ( which I really don't think it is ) all that is needed is:
- More realism added to fighters - they should be warp scramble-able ( I believe they are already affected by bubbles )
- The ability to force them off grid as per a previous post ( e.g. at 25% shields each fighter pilot will attempt to leave grid )
However, I don't think any of these changes are worth the effort involved for the impact they will make.
CCP - the changes of the last year or so have been amazing, please keep up the good work and ensure that all changes contribute to diversity of game play as opposed to removing something which adds to both story-line, content creation and team play.
|

Carrion Crow
Ready Player 1
3
|
Posted - 2015.02.28 18:56:29 -
[2] - Quote
With regards to disallowing fighter use in close proximity to a POS.
While there are several suggestions for this, I believe that it would remove the ability to use a carrier as part of a genuine POS defense fleet. This would impact smaller corps far harder than large ones.
Again, this would also break lore/common sense - if fighters are piloted ships, why can't they operate near a POS?
I'm sure a nerf to the ability of fighters to attack and flee/warp away at will, would be considerably better from a game play perspective.
I also like the idea of fighter killmails, the more we make them like real ships / improve impact of loss, the better.
CC
|

Carrion Crow
Ready Player 1
7
|
Posted - 2015.03.01 16:20:19 -
[3] - Quote
One further thought on risk reward.
If fighters / fighter bombers are so powerful, why not de-centralize the risk reward from the carrier to the fighters themselves?
This idea may be too far (I'm not experienced in markets/production at all) but by increasing the cost of fighters/bombers and slightly reducing the cost of the carrier/super carrier hulls more risk is in the fighters themselves?
Combine this with the ability to effectively PVP against the fighters by scramming them and also bringing in killmails for fighters there would be more RISK vs REWARD.
I think something like this would be more favorable than removing a feature and making carriers another generic big pvp ship with drones.
|
|
|
|